vapour.toml reference

The publishing CLI reads vapour.toml from the selected game directory. This file describes a game build; it must not contain credentials or telemetry keys.

[project]
title = "My Game"
slug = "my-game"
engine = "godot"
version = "0.1.0"
# id = "..."  # written after the project is registered

[build]
dir = "build/web"
cover = "cover.png" # optional; omit if no cover is supplied

[store]
page = "store/page.json"
content = "store/template.md"
notes = "store/notes.md" # optional release notes
Field Meaning
project.id Server project identifier; absent for an offline/unregistered project
project.title Required nonempty title
project.slug URL slug; creation normalizes it and the server checks uniqueness
project.engine godot, unity, bevy or other
project.version Starts with a letter/digit; subsequent characters may include letters, digits, ., +, _, -
build.dir Required path to the web export directory or ZIP
build.cover Optional legacy path to the cover file; store.page media takes precedence
store.page Optional path to the JSON store-page definition
store.content Optional path to the store-page Markdown text; at most 20,000 characters
store.notes Optional path to Markdown release notes; at most 5,000 characters

Paths are resolved relative to the game directory chosen by --dir, not relative to an arbitrary shell directory. The server treats slug and engine as immutable after project creation; editing a local manifest does not rename an existing game. Media paths inside page.json are instead relative to that JSON file. See the store-page reference for its fields and limits.

Overrides

vapour publish --dir ./my-game --version 0.2.0

The version flag changes that publication's version. It normally does not rewrite an already-registered project's manifest. During first-time registration, however, the CLI saves the manifest with the newly assigned ID, so the in-memory override can also be persisted. Check the file after the first publish.

Validation failures

  • Missing title, engine, version or build directory: fix the manifest.
  • Missing index.html: fix the engine export, not the project ID.
  • Duplicate slug: choose another slug for the new project.
  • 403 on an existing ID: verify that your credentials own that project.

Use dry-run validation before a real upload.

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