Troubleshooting

Start by recording the component revision, target environment and exact command. Do not include PATs, Claude keys, complete credential files or replayed key inputs in a bug report.

CLI and publishing

Every CLI error ends with this support line:

Need help? https://vapour-dev-docs.pages.dev/

Use that canonical handbook address to find the current workflow and limits.

Symptom Check and next action
Repository has no expected CLI commands Read status; implemented source may not be on public main yet
vapour not found after Go install Build the source explicitly with -o .../vapour and put that directory on PATH
401 / token check failed API environment, PAT spelling/revocation, and whether VAPOUR_TOKEN overrides your saved login
403 Developer role, publishing scope, and ownership of the selected project ID
409 creating a project Slug collision; inspect existing projects before making another
No vapour.toml Change to the game root or use publish --dir
No index.html Export for Web and correct build.dir; don't upload a desktop build
Native binaries or symlinks rejected Use the generated browser output with regular packaged files
413 ZIP size, extracted size, entry count or cover limit
Dry run succeeds but upload fails Server validation, auth/ownership and network are separate from local packing
Logout appears ineffective Unset VAPOUR_TOKEN; local logout is not server revocation

Hosted game

Symptom Check and next action
Wasm fails to load Actual asset URL, response code, application/wasm MIME and compression handling
Unity compressed export fails Matching encoding headers or a compatible decompression fallback
Assets load at site root instead of game path Relative bundler/public asset base and generated loader paths
SharedArrayBuffer unavailable crossOriginIsolated in the game frame and all relevant resource/worker headers
Play URL points to Storage emulator /play Configure the reachable API serving origin; current local defaults are not a complete hosted-player URL setup
Newly uploaded content looks stale Compare versioned asset URLs and cache behavior before republishing repeatedly
Blank game despite accepted ZIP An upload validates packaging, not browser/engine runtime compatibility

Browser telemetry

Symptom Check and next action
No toggle or automatic metrics in the live player Expected: live wiring is disabled pending owner grants and loader memory hooks
Staging artifact build rejected All required flags, exact staging project and exact HTTPS game origin
Start returns null Toggle off, non-owner, expired/invalid grant, origin mismatch, production build or a stopped/used document
Dashboard gets no BroadcastChannel messages The game and dashboard may be cross-origin; a validated bridge is still needed
Wasm memory unavailable Pass the actual iframe's memory accessor; don't guess engine globals
Functions unavailable JS Self-Profiling support, authorized staging policy header and explicit opt-in
Frame history is shorter than TTL Bounded ring overwrote old high-refresh frames; inspect drop counts
Dump after off fails Off released the buffers; export before stopping
Claude analysis stays offline No stored key, explicit offline option, rejected key, rate limit or network/response failure
Storage key removal fails Browser storage access is blocked; clear that origin's site data through browser settings

Native profiler

Symptom Check and next action
on, live or analyze missing Current native binary is probe-test only
Nothing listening on 6767 Start vapour-profiler dashboard from the implemented checkout; no listener exists before explicit launch
Dashboard is locked after reload Open the original full terminal URL with its #token=... fragment
Keyring save fails Install secret-tool and unlock Secret Service; environment keys are an alternative
Native dashboard has no FPS/flamegraph Current live mode collects CPU/RSS/PSS only; those views require recorded frames/stacks in an imported trace
clang/BPF compilation failure BPF-capable clang, UAPI headers, libelf/zlib and CLANG selection
Kernel BTF missing /sys/kernel/btf/vmlinux and a supported BTF-enabled kernel
Permission denied Explicit session/test authorization and kernel security policy; don't run builds as root
Uprobe symbol lookup failure Correct target executable, unstripped/available symbol and matching PID
Apparent bpftool residual maps Use the provided two-scan test; bpftool creates temporary inspection objects itself

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